This video points out all of the little bugs that slows down the player’s interaction.
To reveal the Stat boxes from each button the player will have to learn that they can access this information by touching and holding down on a Tower or Upgrade button. Once their finger releases the stat box disappears however the tower buttons will still remain. The button menu will not vanish until the player has made up their mind on what tower to tap on and deploy. Alternatively the player could tap elsewhere on the screen (that is not a Hex Cell) to cancel their action.
Tower buttons appear once you press a hex tile. The menu locks into the middle of the screen until you select a tower or cancel the menu by ‘touching out’ (touch anywhere that isn’t a button) A tinted vignette fades out non tower menu elements such as power-ups or hex-tiles. This focus’ attention to the tower selection; forcing the player to make a choice.
Coloured Tower butons are toned down, made to be smaler and less bright.
Black bands are used for distinction the HUD at the top.
New typeface implemented to give a thicker futuristic feel.
A. Select tower. Upgrade Buttons appear (left)
B. Press Upgrade button (left)
C. Tower then Upgrades
> Player can switch Stat box On or Off
3 Different U.i State Types
1. Minimal U.i (yellow tower selected)
2. Upgrade + Stat Box Selected
3. Stat Box turned off
Stat box is optional. An experienced player can turn it completley off using the (i) button.
[Yellow tower button was the last button to be selected, player can see its stats & then deploy them by tapping each Hex tile]
[The image is at the same ratio and resolution of the ipad 2. 1024-by-768-pixels]