Category Uncategorized
1 Electro Synth
Music & Whitebox Test
[Mechanic] Blockade
Maze The Enemy.
Restrict the path and ‘Maze’ the enemy into tighter paths making man made Kill Zones.
> The Player should probably be limited to how many blockades they can use at once.
>The blockade is also limited to how long it will stay on the battlefield for. Something like 20 seconds. This needs to be tweaked in the balancing phase.
[Mechanic] Tower Deployment
Asymmetrical Map Plan (Bomb Rush)
Asymmetrical maps can give an unbalance to 2 opponents, in this case the defenders have a shorter route to travel in order to defend the locations from bombs being placed. The balance of this map diagram is an example of how a tower defense map could take form:
Asymmetrical Elements:
> Longer routes for attackers (more time to defend points)
> Larger battle area infront of attackers to cross.