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[PD Sound Design] Red Tower

<p><a href=”http://vimeo.com/51809009″>BladeSynth #1</a> from <a href=”http://vimeo.com/user9996693″>Gregore</a&gt; on <a href=”http://vimeo.com”>Vimeo</a&gt;.</p>

The Red Tower has a chord based sound that changes every bar to progress the music. The reason this tower represents the chord is because of its radial attack. It’s attack is made up of many tiles closely knit together that light up at the same time.

Free Online 3d Storage : Check Out the Models!!!

Thanks to our buddy Avi for pointing me in the direction of a GENIUS free online storage and gallery for 3d models. The site allows you to upload all your models with textures for all to view, like a simple online real-time view-port. Im loving this site: http://p3d.in/

Check out my models:

Lil Jorge (Click to view in 3D)

Lil Jorge (Click to view in 3D)

Bake and Ocean Shader – In Game Dynamic Turntable

After i baked lil Jorge with an AO and Toon shader process, i decided to use an Ocean Shader to illuminate the glow of the robots. Fitting with the new aesthetic of  the game, less Diesel punk more neo Tron 😀

 

here are the results: