This video points out all of the little bugs that slows down the player’s interaction.
To reveal the Stat boxes from each button the player will have to learn that they can access this information by touching and holding down on a Tower or Upgrade button. Once their finger releases the stat box disappears however the tower buttons will still remain. The button menu will not vanish until the player has made up their mind on what tower to tap on and deploy. Alternatively the player could tap elsewhere on the screen (that is not a Hex Cell) to cancel their action.
The Currency in Synesthesia takes the form of energy or lightning bolts, this resource allows you to fabricate towers. They are left behind once an enemy has been destroyed, the player has to manually tap them to pick them up.
Tower buttons appear once you press a hex tile. The menu locks into the middle of the screen until you select a tower or cancel the menu by ‘touching out’ (touch anywhere that isn’t a button) A tinted vignette fades out non tower menu elements such as power-ups or hex-tiles. This focus’ attention to the tower selection; forcing the player to make a choice.