A simple Level design plan for a tutorial level drawn in Adobe Illustrator. I have to take into consideration how difficult I should make each level. I can control the difficulty by widening the path ways allowing for more enemies to swarm in. 1 hex tile abreast of a path will make it easy for the player as there will be less enemies.
I modelled the plan in 3D using Maya. The perspective is isometric, this is the default view the player will start in, this perspective is ideal to see the overall battlefield, the player will also be able to use 3D navigation to pan, orbit and zoom in.
Why Hexagon Grid?
Learning from our previous prototype we discovered that the Soundwave graphics cluttered the screen and confused the player. Using a grid means graphics can be contained within the floor, a space that does not interfere with the Invaders or tower emplacements. Instead of using Soundwaves I have decided to use ripples that flow across the tiles. The Hex tiles could also glow when sound passes through; to further indicate the rhythm of music.
Gun Tower Emplacements
The pole to the right represents a tower emplacement. The towers will be placed in the centre of each Hex tile, this prevents the player from blocking paths. At this stage I am also considering using ‘Non-Buildable’ tiles to restrict the player so it increase the creativeness of their strategy, this will also make the gameplay more challenging and not too easy.