Ideas

2-ways pathfinding weighted route which support the difference between going up hill and down hill? Dynamic weight calculations? More natural movement with path smoothing, raycasting and hierarchical-pathfinding?

I went to talk to Darrel today and grab a (e-)book on the way home. The future looks rather bright to me n..n

Oh, and Alex, I’m going to make the pathfinder support having cliff now, where the robots could jump down, but not back up 🙂

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